Research Article
Jhon Holguin-Alvarez, Juana Cruz-Montero, Jenny Ruiz-Salazar, Raquel Leonor Atoche Wong, Irene Merino-Flores
CONT ED TECHNOLOGY, Volume 17, Issue 1, Article No: ep551
ABSTRACT
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to perform at a high level, especially when participating in an interactive and combinatorial way with gamification technologies offered by the teacher. We tested the effects of the D-S-F[IR] proposal (dynamics, strategies, feedback, and interactive reinforcement), replicating gamified pedagogical phases with virtual applications, the use of video games in academic underachievement; and a follow-up verbal interactive reinforcement. The method made it possible to develop between 1,600 and 1,800 verbal didactic interactions of knowledge (orientation, questioning, and reassuring). The approach consisted of 60 reinforcement sessions (± 8 months of implementation), for 140 students with low cognitive performance at school (range[age] = 8.5-12.5), who were previously selected and randomly assigned to three comparison groups (EG[1] = 47; EG[2] = 47; CG = 46). The results were evidenced by performance tests, reporting significant improvements in mathematics cognitive performance (F = 53.316; p < 0.05). A specific analysis of performance in science and communication allowed for significant improvement (F = 93.119; F = 85.770; p < 0.05), although no differentiating effects were evident between the experimental groups. It is important to conclude that mixed gamification was responsible for the reduction of the low level of school cognitive performance.
Keywords: gamified learning, cognitive processes, learning to read, mathematical skills, scientific competences
Research Article
Mohamed Ali Elkot, Eltaieb Youssif, Omer Elsheikh Hago Elmahdi, Mohammed AbdAlgane, Rabea Ali
CONT ED TECHNOLOGY, Volume 17, Issue 1, Article No: ep549
ABSTRACT
Utilizing artificial intelligence (AI) technology in educational institutions for students with mild intellectual disabilities offers promising avenues for enhancing this population’s learning outcomes and skill development. This study aims to investigate the effect of using generative conversational AI to improve English communication skills among students with mild intellectual disabilities. The study involved twelve students diagnosed with mild intellectual disabilities, divided equally into two groups. Six students engaged in guided conversations with AI, while the other six participated in free conversations with AI. These participants were randomly chosen from educational institutions specializing in intellectual disability education and mainstream schools. The results indicate that guided conversations significantly enhance English communication skills among participants. Additionally, the study highlights the development gains from engaging in guided conversations by AI applications. Statistical analysis reveals notable differences in the effect of guided versus free conversational approaches, with guided conversations yielding superior outcomes. This underscores the importance of structured guidance for comprehension and participation in different English communication skills among students with mild intellectual disabilities. Moreover, the study recommends the integration of AI tools in education to support students with disabilities, emphasizing the need for tailored AI applications to cater to diverse learning needs.
Keywords: conversational AI, intellectual disability, education, communication skills
Research Article
Kusuma Pitukwong, Sasithida Saraiwang
CONT ED TECHNOLOGY, Volume 16, Issue 3, Article No: ep519
ABSTRACT
Mastering writing in English is crucial for English as a foreign language (EFL) learners; nevertheless, they encounter numerous difficulties, such as idea development, grammar complexities, vocabulary range, or even the pressure from writing anxiety. Consequently, many educators employ digital writing tools to enhance EFL learners’ English writing skills. This study aimed to explore Thai EFL university students’ perceptions of two digital writing tools, Paragraph Punch and ProWritingAid, as well as to investigate students’ writing performance. Participants consisted of 53 undergraduate EFL students enrolled in English education at a university in Thailand. Three research instruments were utilized: a 30-item questionnaire investigating participants’ perceptions of writing problems, a pre- and post-writing test assessing students’ writing development, and a semi-structured interview exploring students’ views on integrating digital writing tools in writing classes. The questionnaire findings emphasized various challenges students encountered in writing, including difficulties with idea development, grammar, and paragraph organization. The research further indicated a significant enhancement in students’ writing abilities after using digital writing tools. Additionally, students perceived that the improvements in their writing proficiency were due to the supportive guidance and real-time feedback provided by these digital writing tools. Nevertheless, there were concerns regarding excessive dependency on digital tools, the need for supplementary teacher feedback, and technological barriers.
Keywords: EFL, digital writing tools, technology integration, Paragraph Punch, ProWritingAid, writing skills
Research Article
Nicole L. Weber, Corine McCarthy, Katie Campbell, Hannah Bauer
CONT ED TECHNOLOGY, Volume 16, Issue 3, Article No: ep510
ABSTRACT
As new technologies and learning practices emerge, the way instructional design and learning technology (IDLT) professionals conduct their work evolves. With this constant evolution comes a change in employer expectations of IDLT professionals. This convergent mixed methods study analyzed 130 IDLT-related position descriptions and interviewed 12 IDLT leaders from the K12, nonprofit, higher education, and corporate sectors to identify current expectations related to degree qualifications, knowledge, skills, and abilities expected from IDLT professionals. Results included a preference for a master’s degree-level qualification, at times due to bureaucracy, and an interest in the combination of academic preparation with instructional design experience. Additionally, employers shared that they were interested in an advanced understanding and adaptable application of IDLT theories, models, and frameworks, as well as a need for non-specific IDLT skills (e.g., communication and collaboration) and familiarity with IDLT-related technologies (e.g., learning management system and course authoring software). These results provide valuable insight for those looking to join IDLT field, current IDLT professionals interested in upskilling, and educational programs preparing future IDLT professionals for the workforce.
Keywords: instructional design, learning technology, K12, higher education, corporate, non-profit, KSAs, knowledge, skills, abilities
Research Article
Olga V. Sergeeva, Marina R. Zheltukhina, Zhanna M. Sizova, Alfia M. Ishmuradova, Oleg V. Khlusyanov, Elena P. Kalashnikova
CONT ED TECHNOLOGY, Volume 16, Issue 2, Article No: ep500
ABSTRACT
It is essential for pre-service teachers to hold positive beliefs about information and communication technology (ICT) and possess digital skills to integrate digital technology successfully into the teaching and learning environments. Although numerous studies have examined teachers’ attitudes toward ICT, little research has examined teachers’ ICT competency beliefs. This research aimed to explore pre-service teachers’ ICT competence beliefs. We used an instrument developed by previous researchers for data collection. The results showed that the pre-service teachers had good ICT competence beliefs. A few gender differences were found between participants’ mean scores on six dimensions of the data collection instrument. No gender differences were found for many items. It was found that there were no significant differences in the years of study of participants across five different grade levels. However, the lowest mean scores were found in analyzing and reflecting, problem-solving, and information and data literacy. Conversely, the highest mean scores were detected in communication and collaboration, digital content creation, and safety and security. Based on these findings, recommendations have been made for practice and future research.
Keywords: ICT competence beliefs, digital skills, pre-service teachers, information and communication technology, ICT
Research Article
Narinthon Imjai, Somnuk Aujirapongpan, Jaturon Jutidharabongse, Berto Usman
CONT ED TECHNOLOGY, Volume 16, Issue 1, Article No: ep487
ABSTRACT
Notwithstanding the pervasive utilization of digital technology in social and educational realms, an in-depth understanding and exploration of the interrelationships amongst digital connectivity, social skills, and emotional intelligence, particularly within Generation Z demographic–known for their heavy reliance on digital platforms–remains elusive. This study endeavors to address this gap. Applying structural equation modeling, it examined the interrelationships between digital connectivity, social skills, and emotional intelligence, surveying a sample of 518 Generation Z students (comprising 77.61% females, 20.64% males, and 1.74% non-binary) across various academic years and disciplines at a university located in Southern Thailand. PLS-SEM software was employed to evaluate the structural model and substantiate the research hypotheses. Our findings suggest that digital connectivity did not detrimentally impact social skills. However, it negatively influenced emotional intelligence among Generation Z students, observable both at the operational level and in terms of fostering the capacity to regulate one’s own and others’ emotional states. Despite this, social skills proved to significantly enhance emotional intelligence. The same consistent pattern of a positive and significant influence is observed when testing the indirect effect of digital connectivity on emotional intelligence through social skills. Furthermore, it was found that robust and effective digital connectivity could potentially bolster understanding and management of emotions in the digital age, much like well-developed social skills. Hence, this study provides substantial insights into the nuanced impacts of digital connectivity on the social and emotional development of Generation Z students.
Keywords: digital connectivity, social skills, emotional intelligence, Generation Z students
Research Article
Olga V. Sergeeva, Marina R. Zheltukhina, Goliya I. Bikbulatova, Ekaterina G. Sokolova, Olesya Yu Digtyar, Alexey I. Prokopyev, Zhanna M. Sizova
CONT ED TECHNOLOGY, Volume 15, Issue 4, Article No: ep483
ABSTRACT
This study aimed to explore the impact of different dimensions of communication skills, namely competence (COMP), self-esteem (SELF), social communication challenge (SCC), and listening-speaking (LI-S) on the utilization of information and communication technology (ICT) for student support (SS) and instructional design (ID). This study implemented inferential statistical methods to explore the impact of different dimensions of communication skills on the utilization of ICT among pre-service teachers. A sample of 324 pre-service teachers from Kazan Federal University was examined, utilizing validated scales adapted to the Russian context, with data analyzed using structural equation modeling to identify complex relationships between variables and to ascertain potential differences according to gender and department. The results demonstrated a significant positive relationship between participants’ perceived COMP in communication skills and their information and communication technology competencies (ICTCs), both in SS and ID. This suggests the need for targeted training to enhance educators’ communication competencies for optimal ICT utilization. Conversely, SELF and LI-S communication skills did not significantly influence ICTCs, indicating that these elements do not necessarily result in more effective ICT use in educational contexts. However, handling SCCs was positively associated with ICTCs in ID but not for SS, indicating a nuanced relationship between different communication skills and areas of ICT utilization. The study findings provide implications for professional development programs and underline the importance of certain dimensions of communication skills in leveraging ICT in education. Further research is recommended to verify these findings across different populations and educational settings.
Keywords: information and communication technology competency, communication skills, pre-service teacher, structural equation modeling
Review Article
Andres F. Mena-Guacas, Jairo Alonso Urueña Rodríguez, David Mauricio Santana Trujillo, José Gómez-Galán, Eloy López-Meneses
CONT ED TECHNOLOGY, Volume 15, Issue 3, Article No: ep428
ABSTRACT
The diversity of topics in education makes it difficult for artificial intelligence (AI) to address them all in depth. Therefore, guiding to focus efforts on specific issues is essential. The analysis of competency development by fostering collaboration should be one of them because competencies are the way to validate that the educational exercise has been successful and because collaboration has proven to be one of the most effective strategies to improve performance outcomes. This systematic review analyzes the relationship between AI, competency development, and collaborative learning (CL). PRISMA methodology is used with data from the SCOPUS database. A total of 1,233 articles were found, and 30 passed the inclusion and exclusion criteria. The analysis of the selected articles identified three categories that deserve attention: the objects of study, the way of analyzing the results, and the types of AI that could be used. In this way, it has been possible to determine the relationship offered by the studies between skill development and CL and ideas about AI’s contributions to this field. Overall, however, the data from this systematic review suggest that, although AI has great potential to improve education, it should be approached with caution. More research is needed to fully understand its impact and how best to apply this technology in the classroom, minimizing its drawbacks, which may be relevant, and making truly effective and productive use of it.
Keywords: artificial intelligence, collaborative learning, skills development, educational development
Research Article
Fatima K. Urakova, Izida I. Ishmuradova, Nataliia A. Kondakchian, Roza Sh. Akhmadieva, Julia V. Torkunova, Irina N. Meshkova, Nikolay A. Mashkin
CONT ED TECHNOLOGY, Volume 15, Issue 1, Article No: ep398
ABSTRACT
Learning in the digital age is a pervasive idea that encompasses all aspects of a person's life, including work and leisure. As a result of the development of new teaching and learning tools, an increasing number of students are acquiring knowledge on the Internet- connected to the Internet. Therefore, all citizens must develop digital literacy as a lifelong learning skill. Studies have been conducted on students' digital skills in higher education institutions. In this context, this study aimed to investigate the skills of college students. The participants were students from a university in the Kazan region of Russia who volunteered to participate. Three hundred and eighty students completed the questionnaire online. The scale consists of a total of 25 questions and six dimensions. Since our independent variables are binary values, we applied the Bayesian t-test. We obtained the values of the Bayes factor (BF10) for each dimension and the total scale. In general, students' digital skills are well-developed. However, it was found that creating and using digital information requires fewer skills than in other areas. The hypothesis that there is no difference based on student gender was supported to a higher degree but not to a very high degree. The hypothesis that there is no difference based on students' fields of study was supported to a greater extent, but only to a moderate extent.
Keywords: digital skills, higher education, Bayesian analysis, Russia
Research Article
Richeal Phil Thien Kim How, Hutkemri Zulnaidi, Suzieleez Syrene Abdul Rahim
CONT ED TECHNOLOGY, Volume 14, Issue 3, Article No: ep372
ABSTRACT
The purpose of this study is to identify the teaching styles and problems that are faced by teachers in cultivating digital literacy skills for the topic of quadratic equations. This study helps to overcome and refine all shortcomings that occur in the process of instilling digital literacy skills into the topic of quadratic equations. This study employed a qualitative approach by adopting the structured interview method that involved four participants from three districts in Malaysia. The interview data were analyzed using the ATLAS.ti 8 software by dividing the transcripts into small codes based on thematic analysis. The findings show that the importance of digital literacy skills in quadratic equation comprises the aspect of motivation, space saving, conducive environment, fostering thinking skills, and diversity of resources. The results have also indicated that the teachers’ teaching approach is based on existing hardware and software such as the Microsoft software, Google software, teaching aids, the Internet resources, and mobile device applications. Among the constraints that are faced by the teachers include the use of technology in calculations, communicating information, issues in exploring the diversity of information, issues in mathematical modelling, and technical limitations. Accordingly, all emerging themes and codes are summarized using schematic diagrams. A major implication of this research is that it serves as a catalyst in cultivating digital literacy among generation Z such as using the TI-Nspire software to solve mathematical problems.
Keywords: quadratic equation, qualitative approach, teaching styles, problems, digital literacy skills
Research Article
Aleksey Anisimov, Agnessa Inshakova
CONT ED TECHNOLOGY, Volume 14, Issue 3, Article No: ep365
ABSTRACT
The use of educational computer games in the context of the coronavirus pandemic is becoming increasingly popular in the educational process when studying a variety of disciplines. And if practical steps have been taken in this direction in technical, pedagogical, and some other sciences, then there is a doctrinal and practical gap in the teaching of legal disciplines that needs to be filled. The purpose of the study is to argue the prospects for the use of educational computer games at law faculties, which makes it possible to more effectively assess students’ knowledge, as well as increase their motivation to actively participate in the educational process. In the course of the study, methodology involved the theoretical and practical experience of developing educational computer games in various academic disciplines was summarized, the scientific literature and the existing practice of their use were analyzed, and the possible effect of introducing educational computer games into the educational process at law faculties after the development and implementation of such games in practice, including the first-generation educational computer game developed by the authors, was modeled. The research findings indicate formulation of a doctrinal concept of the use of educational computer games, identifies three of their generations, and shows the features of the development and application of each of them, including the author’s experience in developing a training computer game by right of the first generation. The authors analyzed the technical problems associated with the development of educational computer games and suggested ways to solve them. The authors’ proposals can be used by universities in any country to interact with game design studios to develop educational games.
Keywords: computer, games, education, skills, knowledge
Research Article
Sotiris Kirginas
CONT ED TECHNOLOGY, Volume 14, Issue 2, Article No: ep351
ABSTRACT
This paper aims to explore the impact of freeform digital games on primary school students’ narrative skills, in terms of linguistic cohesion and semantic coherence, compared to other digital media, such as formally structured digital games and movies. A total of 128 Year 6 Primary school students participated in this research. Initially, students were divided into three groups. In all three groups, an educational intervention programme was applied. At the end of this phase, each student was asked to produce a narrative discourse (pre-test) about Crusoe’s survival on the mysterious island. Subsequently, students of each group were involved in activities with different digital material. At the last part of the research, students were asked to produce a narrative discourse (post-test) which was compared to the pre-test discourse, to determine whether there had been an improvement in the narrative discourse produced by the students of the three groups. The results presented in this paper show that the narrative discourses of students who played with the freeform digital game showed statistically significant improvement in cohesion and coherence compared to the discourse of students who played with the formally structured digital game and the students who watched the film.
Keywords: freeform digital games, structured digital games, narrative skills, primary school
Research Article
Shivani Inder
CONT ED TECHNOLOGY, Volume 14, Issue 1, Article No: ep336
ABSTRACT
The purpose of the study is to develop and validate the scale for measuring the extent of student engagement for online courses. The study draws a battery of variables from literature on student engagement. The study proposes a 6 construct based scale with 26 items. A total of 1602 university students completed the responses for the scale. All participants had a minimum of two months of experience for online courses for inclusion in survey. Firstly, exploratory factor analysis on the initial scale has been carried out and then confirmatory factor analysis has been carried out for testing the validity and reliability of the scale. After establishing the validity of the scale, a scale with six main constructs has been confirmed. The results indicated that skills, emotional, participation and performance engagement along with value to students are the main drivers of student engagement for online courses. The scale can provide an insight to educators about the main factors that can lead to enhanced levels of engagement while delivering courses online and improve the learning experience for students.
Keywords: online courses, student engagement, confirmatory factor analysis, skills, participation
Research Article
G. Amevor, Anass Bayaga, Michael J. Bossé
CONT ED TECHNOLOGY, Volume 13, Issue 4, Article No: ep327
ABSTRACT
Dynamic visual tools such as MATLAB have inbuilt features which are believed to be able to empower students to learn through the visualisation of three-dimensional objects. While student learning through MATLAB has been investigated regarding students in urban settings, only a handful of studies have investigated how MATLAB can assist students in rural settings. Spatial visualisation (SV) as a measure or reflection of one’s cognitive reasoning is affected by family social economic status (SES). For instance, it is argued that SES in combination with other components, do enhance cognitive development in different ways. What is meant is that components such as but not exclusively, economic and occupational components of SES may vary and hence provide opportunities for generating better understanding of education (cognition). In this study, we randomly selected 100 second-year rural-based pre-service teachers in a vector calculus class at University of Zululand (UNIZULU). Students need SV skills to learn vector calculus and the Purdue spatial-visualization test/rotations (PSVT/R) is well established for measuring individuals’ spatial reasoning. In this study, spatial reasoning skills were assessed through a vector calculus pre-test and through a post-test using the Purdue spatial-visualization test/rotations (PSVT/R). The experimental group of students learned the vector calculus topics supported by activities and investigations using MATLAB. Duval’s Theory of Register of Semiotic Representation (TRSR) was employed to comprehend the impact of MATLAB on rural-based pre-service teachers’ spatial-visualisation skills. From using an independent sample t-test, our findings indicated that, for participants in this study, using MATLAB had positive impact on the rural-based pre-service teachers’ SV skills.
Keywords: spatial-visualisation skills, dynamic visual tool and learning, spatial reasoning, vector calculus and mental rotation
Review Article
Barry Matthews
CONT ED TECHNOLOGY, Volume 13, Issue 4, Article No: ep317
ABSTRACT
Introduction: To meet the ambition of the UK becoming the global leader in health technology, the future workforce needs to have a developed digital literacy. The influence of the COVID-19 pandemic on the move to online learning has also increased the requirement for a reinvention of traditional teaching methodologies (Sá & Serpa, 2020).
Methodology: A systematic review was conducted using a mix of Boolean search terms in twelve education and health journal databases to discover the extent of current international research of digital literacy in health programmes. Papers were selected for their specificity to digital literacy in health education pre-registration professional programmes.
Results: The initial search included 5359 papers, 3925 after duplicates removed, 134 remained after title review which were then input into Covidence for full reading, finally 47 papers being included for thematic analysis. This thematic analysis identified a number of key themes within these papers: digital literacy of the educator, digital literate workforce, technical skills limit adoption, information literacy, a curriculum requirement in education, institutional infrastructure or personal access, preparedness for entering academia, concerns over the use of digital skills, personalised digital literacy experience, increased communication skills with digital literacies, competency frameworks, COVID-19 and social media in education.
Conclusion: This research identifies areas of good practice and areas that need to be considered in higher education programmes and by academics to ensure the digital literacy of the future healthcare workforce.
Keywords: health education, digital literacy, digital skills, technology enhanced teaching, health care, higher education
Research Article
Kasim Karatas, Ibrahim Arpaci
CONT ED TECHNOLOGY, Volume 13, Issue 3, Article No: ep300
ABSTRACT
This study investigated role of the self-directed learning skills, metacognitive awareness, and 21st century skills and competences in predicting readiness for online learning during the COVID-19 pandemic. 21st Century Skills and Competences Scale, Self-Directed Learning Skills Scale, Metacognitive Awareness Inventory, and Readiness for Online Learning Scale were used to collect data from 834 prospective teachers. Structural equation modelling (SEM) results indicated that self-directed learning skills, metacognitive awareness, and 21st century skills and competences positively predict prospective teachers’ readiness for online learning. These findings suggested that enhancing prospective teachers’ self-directed learning, metacognitive awareness, and 21st century skills and competences may promote their readiness for online learning.
Keywords: self-directed learning, metacognitive awareness, 21st century skills, readiness for online learning, teacher education
Research Article
Rosemary Ogechi Ohadugha, Emeka Joshua Chukwuemeka, Abdullateef Eyitayo Babatunde
CONT ED TECHNOLOGY, Volume 12, Issue 1, Article No: ep263
ABSTRACT
The study examined the Impact of Peer-Mediated Learning on achievement and motivation in computer science among senior secondary school students in Minna metropolis, Niger state. The study adopted a randomized pre-test, post-test control group design. Two hypotheses were formulated to guide the study. Purposive sampling technique was used to select four (4) Private Secondary Schools from Minna, Metropolis. Eighty (80) Students were drawn from the four Secondary Schools as sample size through stratified random sampling technique. Validated Test Instrument; Basic Computer Skills Acquisition Test (BCSAT) and Questionnaire: Motivated Strategy for Learning Questionnaire (MSLQ) vetted by experts from Computer Science and Educational Technology Departments were used for data collection. The BCSAT was made up of 20 items multiple-choice objective test questions to test students’ cognitive knowledge and 5 practical questions, each comprising steps that tested students’ computer practical skills while MSLQ, a Likert scale with 31 items was used to determine the motivational beliefs of students taught computer skills. ANOVA and Kruskal Wallis H test was used for data analysis and was tested at 0.05 level of significance. The study revealed that there was a statistically significant difference in the mean scores of students taught using Peer-Mediated Learning (PML) than those taught using conventional method. The study further revealed that students’ motivation towards PML were significantly positive when compared to the students taught using conventional method. Based on these findings, the researchers recommended that Secondary Schools should adopt PML for effective teaching and learning of computer skills related concepts in Computer Science.
Keywords: peer-mediated learning, motivation, computer skills
Research Article
Mazhar Bal
CONT ED TECHNOLOGY, Volume 10, Issue 3, pp. 246-271
ABSTRACT
The aim of the study is to determine the contribution of gamification to writing skills of middle school students. For this study, a lesson plan has been developed to relate Writing and Authorship Skills lesson to the gamification for middle school students. From this lesson plan, it was tried to determine the effectiveness of the teaching process. Therefore, the study was designed as action research. The research group is composed of seventh grade students. Criteria sampling technique was used to determine the participants. As a data collection tool, student diary, semi-structured interview form, semi-structured observation form, digital content of the students were used. Data obtained from the semi-structured interview form were analyzed by content analysis; other data were analyzed by descriptive analysis. Writing skills and gamification were related in the study. Turkish Language Teaching Program (2018) has been taken into consideration in the action plan which relates to gamification and writing skill. As a result of the study, it was seen that all participants were actively involved in the implementation process. In addition, it was concluded that gamification increased the interest of students towards the course, combined school and non-school life, facilitated classroom management, supported collaborative work, and developed creativity. As a result of this study, it is suggested that digital games can be used as a text type in Turkish language lessons with the method of gamification in order to positively affect motivation of the middle school students toward writing education.
Keywords: Digital game, Writing skills, Gamification, Middle school students, Turkish language education
Research Article
Bahadir Eristi, Cahit Erdem
CONT ED TECHNOLOGY, Volume 8, Issue 3, pp. 249-267
ABSTRACT
This study aims to develop a reliable and valid scale to identify the levels of media users’ media literacy skills. The scale development process was carried out in nine steps as recommended in the literature. Before the scale was administered, the items were reviewed by field experts and language experts and a pilot study was carried out. Responses from 322 pre-service teachers, selected via purposeful sampling, were included in the analysis. Item discrimination was tested via item-total correlation and it indicated that none of the items were below .30. In the confirmatory factor analysis, it was found out that the scale and the theoretical model showed a fit between good and acceptable. Convergent validity, divergent validity and 27% upper-lower group means were also examined. As for the internal consistency, Cronbach’s alpha value of the scale was calculated as .919 and alpha values of the factors were calculated as .768, .833, .720 and .838 respectively. The results revealed that Media Literacy Skills Scale, which consists of 45 items gathered under the four main factors of ‘access, analyze, evaluate and communicate’, is a reliable and valid measurement instrument. This up-to-date scale covers all main skills of media literacy and it consists of a sufficient number of questions to obtain rich data and ensure measurement precision. In addition, it covers new media as well as mass media and this
Keywords: Media literacy, Scale development, Media literacy skills, New media, Confirmatory factor analysis
Research Article
Serkan Sendag, Osman Erol, Sezan Sezgin, Nihal Dulkadir
CONT ED TECHNOLOGY, Volume 6, Issue 3, pp. 172-187
ABSTRACT
The aim of this study was to investigate the associations between preservice teachers’ Web 2.0 competencies and their critical thinking disposition (CTD). The study employed an associational research design using California Critical Thinking Disposition-Inventory (CCTD –I) and a Web 2.0 competency questionnaire including items related to Web 2.0 awareness, Web 2.0 use, and educational use of Web 2.0 tools. Five different Web 2.0 tools included in the study: (a) blogs, (b) wikis, (c) social networking websites, (d) YouTube, (e) podcasts. A total of 1335 preservice teachers completed the survey. Findings indicated that participants had a medium level internet use, Web 2.0 awareness, Web 2.0 use and Web 2.0 skills while their educational Web 2.0 use level was low. In terms of competencies on certain Web 2.0 tools, their blog, wiki and podcast competencies were at a very low level, whereas their social networking and YouTube competency levels were high. Findings also showed that there were significant relationships between preservice teachers' Web 2.0 competencies and their critical thinking disposition. The results highlighted that the use of different Web 2.0 tools can be complementary to each other during certain instructional activities to improve different dimensions of critical thinking disposition.
Keywords: Critical thinking, Higher order cognitive skills, Teaching-learning strategies, Web 2.0 awareness, Web 2.0 competencies, Preservice teacher education
Research Article
Nilgun Ozdamar-Keskin, Fatma Zeynep Ozata, Kerim Banar, Karl Royle
CONT ED TECHNOLOGY, Volume 6, Issue 1, pp. 74-90
ABSTRACT
The purpose of the study is to examine digital literacy competences and learning habits of learners enrolled in the open and distance education system of Anadolu University in Turkey. Data were gathered from 20.172 open and distance learners through a survey which included four parts: demographic information, abilities to use digital technologies, learning habits, preferences in using digital technologies for learning purposes. Principal Component Factor Analysis was applied in order to group and classify the attitudes and statements of the learners in their personal learning preferences, problem solving skills, project work skills, and abilities to use digital tools for learning purposes. Their personal learning preferences produced five factors: visual, auditory, dependent, collaborative, and reading-writing learning styles. According to the results of the study, learners believe that they have problem solving and project working skills to deal with educational difficulties. However, they seem to have only basic competences of digital literacy and the skills to use information and communication technologies at a basic level. They need training on how to use digital tools more efficiently for learning purposes. Further research is needed to explore how to increase the use of digital tools for the purpose of effective learning and also how to design learning environments to improve digital literacy of open and distance learners
Keywords: Open and distance learning, Digital literacy, Learning preferences, Learning styles, Problem solving, Project skills
Research Article
Isiaka A. Gambari, Sherifat A. Balogun, Ahmadu S. Alfa
CONT ED TECHNOLOGY, Volume 5, Issue 4, pp. 316-330
ABSTRACT
This paper discusses importance of technology education and evidences of declining performance of junior secondary school students in basic technology subject. Potentials on interactive whiteboard (IWB) as one of the new technologies to meet the challenges of the 21stcentury are also discussed. The efficacy of IWB for teaching Isometric and Orthographic projection concepts in Technical Drawing aspect of Basic Technology was determined using a pretest-posttest, non-equivalent, non-randomized quasi-experimental design. A 2x2x3 factorial design was employed. Ninety Four (49 males and 45 females) and (31 high, 51 medium and 12 low achievers) JSS-1 students from two secondary schools in Abuja Metropolis made-up the sample. The schools were randomly assigned to experimental and control groups. The experimental group was taught selected concepts of Isometric and Orthographic Projections using IWB and (Chalkboard) traditional method were used for the control group. A validated Basic Technology Achievement Test (BTAT) comprised of 25-item multiple-choice object test was employed for data collection. The reliability coefficient of BTAT was 0.88 using Kuder-Richardson (KR-20). The hypotheses were tested using ANCOVA and Scheffe post-hoc analysis. Results revealed that the students taught with IWB performed better than the control group. Also, high achievers performed better than medium and low achievers respectfully. The IWB was found also to be gender friendly. Based on the findings, it was recommended that the use of IWB should be encouraged in Nigerian schools.
Keywords: Interactive whiteboard, Isometric and Orthographic, Psychomotor skills, Gender, Achievement levels
Research Article
Eylem Simsek, Ali Simsek
CONT ED TECHNOLOGY, Volume 4, Issue 2, pp. 126-137
ABSTRACT
The meaning of citizenship has usually been associated with the power of individuals in the process of social decision-making. Throughout the history, effective citizenship has required functional literacy skills as the fundamental factor for attending societal life. In the past, the 3Rs (writing, reading, and arithmetic) were considered to be enough for a normal citizen because people could communicate satisfactorily based on these skills in public spheres. They could also benefit through traditional literacy skills from the mainstream communication channels like newspaper, radio, and television. Depending on the linear characteristic of the mass media, participation of citizens was limited in the social arena. However, new communication technologies have changed the nature and scope of citizenship. New kinds of literacies have emerged regarding the new media such as Internet, Web, Twitter, blogs, YouTube, Facebook, mobile technologies and so forth. Today’s citizens are expected to attend social processes anytime and anywhere. Thus, they are required to have mastery in new literacies which allow them to use all kinds of emerging technologies to share their views and make their voices heard. In fact, this comes as a requisite for real democracy because digital citizenship is largely based on contemporary literacy skills in which the technology plays an important role. This paper elaborates various kinds of new literacies and discusses their relationships with the current practices of digital citizenship from a technological perspective.
Keywords: New literacies, Digital citizenship, Media literacy, ICT skills, Effective citizenship, Web 2.0, Social networks
Research Article
Jale Balaban-Sali
CONT ED TECHNOLOGY, Volume 3, Issue 4, pp. 265-277
ABSTRACT
This study examined new media literacy skills of university students based on Jenkins and his colleagues’ classification. Toward this purpose, an online Likert scale was administered to a sample (n=170). This scale included a multi-component understanding of media literacy such as tackling the consumption of media messages and the original creation of multimedia material. The Cronbach’s Alpha reliability coefficient of the scale was 0,93. The instrument was structured around three main sections; demographics, media use characteristics, and new media literacies (NMLs). The third section aimed to assess participants’ new media literacy skills by presenting them 60 items about their social and cultural modes of engagement, online interaction, and media consumption and creation patterns. The statements were conceptually built around the 12 NMLs skills identified by Jenkins and his colleagues. These skills are: Play, appropriation, distributed cognition, collective intelligence, judgment, transmedia navigation, networking, negotiation, and visualization. The results of the study showed that individuals who spent more time on Internet, social media, and blogging had the highest NMLs levels. Furthermore, young participants’ NMLs levels were higher than those over the age of 32.
Keywords: New media literacies, Social media skills, New media literacy assessment, Digital literacies, Measuring new literacies
Research Article
Vibha Chawla, Praveen Thukral
CONT ED TECHNOLOGY, Volume 2, Issue 1, pp. 77-87
ABSTRACT
This study is an attempt to evaluate the effects of student feedback in developing teaching competence among student teachers. The study was conducted on ten student-teachers of one of the reputed colleges of Panjab University using single-group pretest-posttest design. The efficiency of employing all the selected skills has been calculated by using observation schedule cum rating scale for each skill. The efficiency has been found to be greater than 83% in case of all the student-teachers trained through student feedback. The coefficient of correlation between Efficiency of Using Five Selected Teaching Skills and Posttest Baroda General Teaching Competence Scale Score has been found to be 0.260. Also, 10% of the student-teachers move from average to high performance category on Stanine scale. In brief, student feedback has been found to be effective in improving the general teaching competence of student-teachers.
Keywords: Student feedback, Teaching competence, Teaching skills, Microteaching