MOST CITED ARTICLES
Year
Article Title
Scopus
WoS
2020
Is COVID-19 the Gateway for Digital Learning in Mathematics Education?
144
86
2019
The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
108
57
2021
The role of self-directed learning, metacognition, and 21st century skills predicting the readiness for online learning
37
25
Computational thinking, programming self-efficacy, problem solving and experiences in the programming process conducted with robotic activities
41
24
A comparative study on social media addiction of high school and university students
32
23
2018
The effect of augmented reality use on achievement, misconception and course engagement
40
Factors contributing to the difficulties in teaching and learning of computer programming: A literature review
45
22
Examining teachers' behavioral intention to use e-learning in teaching of mathematics: an extended tam model
48
21
Acceptance Rate (2022): 17%
Acceptance Rate (2021): 17%
Acceptance Rate (2020): 19%
Submission to first decision : 54 days
Submission to acceptance: 92 days
Submission to publication: 115 days
Article level metrics are can be accessed through individual article pages.