CONTEMPORARY EDUCATIONAL TECHNOLOGY
e-ISSN: 1309-517X
Second Life for Digital Photography: An Exploratory Study

Ming Nie 1 *, Paula Roush 2, Matthew Wheeler 3

CONT ED TECHNOLOGY, Volume 1, Issue 3, pp. 267-280

https://doi.org/10.30935/cedtech/6032

OPEN ACCESS   1251 Views   1532 Downloads

Download Full Text (PDF)

Abstract

Second Life (SL) is an emerging technology in higher education. Academics are showing strong interest in it, but so far have more imaginative ideas about using it than experience of actual practice. This paper reports on a pilot study of using SL with six undergraduate students studying Digital Photography in October 2008 at the London South Bank University. The students took part in a group activity in SL that involved creating and manipulating virtual cubes, taking digital photos of avatars, putting these images onto the cubes and telling a story about them. The researchers used qualitative methods, namely personal interviews and a focus group. The findings illustrate benefits of SL for the subject of Digital Photography, particularly with regard to engaging students with active learning, gaining publicity for students as photographers and extending research into subcultures. The study demonstrates how SL can be used as a virtual space to create collaborative learning opportunities that might not be easy to generate in real life. It also examines the issue of user identity through avatars and its impact on group discussion. The paper showcases an example of SL being used for media and art education and offers insights into how this practice might be expanded and transferred to other disciplines and contexts in higher education.

References

Citation

The articles published in this journal are licensed under the CC-BY Creative Commons Attribution International License.
This website uses cookies to provide necessary website functionality. By using our website, you are agree to our Privacy Policy.