CONTEMPORARY EDUCATIONAL TECHNOLOGY
e-ISSN: 1309-517X
Design of a location-based augmented reality game for the development of key 21st century competences in primary education

Filippos Tzortzoglou 1 * , Panagiotis Kosmas 2 3, Lucy Avraamidou 4

CONT ED TECHNOLOGY, Volume 15, Issue 3, Article No: ep432

https://doi.org/10.30935/cedtech/13221

Submitted: 23 January 2023, Published Online: 26 April 2023

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Abstract

The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of “EcoAegean”, an ARG for mobile devices, which was implemented in primary classroom environments to support the development of students’ key competences in the context of sustainability. The game was created using an open augmented reality software platform and its design was based on contemporary theoretical underpinnings regarding the use of such games in educational contexts. In the first section of the paper, we describe the design procedures of the learning scenario as well as the game itself. In the last section of the paper, we offer a set of critical insights on the design and implementation of mobile augmented reality games for the purpose of supporting students’ development of key 21st century competences.

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The articles published in this journal are licensed under the CC-BY Creative Commons Attribution International License.
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