Marczewski (2015) has introduced a new classification model for different user types. Tondello et al. (2016) developed and later revised (Tondello et al., 2019) “The Gamification User Types Hexad Scale” based on this model. The aim of this study is to adapt this scale into Turkish. The validity and reliability study of the scale was conducted on 330 university students. Confirmatory factor analysis (CFA) on the model also showed that the fit indices were acceptable. The Cronbach’s alpha coefficients of the factors were also within the acceptable range. Additionally, it was found that there was a significant difference between the mean scores of the lower 27% and upper 27% groups for both the items and the sub-factor scores. As a result, it can be concluded that this valid and reliable scale composed of 24 items and 6 factors can be used as an effective tool in the gamification solutions considering the characteristics of the target group.
Taşkın, N., & Kılıç Çakmak, E. (2020). Adaptation of Modified Gamification User Types Scale into Turkish.
Contemporary Educational Technology, 12(2), ep268.
https://doi.org/10.30935/cedtech/7942
Taşkın, N., and Kılıç Çakmak, E. (2020). Adaptation of Modified Gamification User Types Scale into Turkish.
Contemporary Educational Technology, 12(2), ep268.
https://doi.org/10.30935/cedtech/7942
Taşkın, Necati, and Ebru Kılıç Çakmak. "Adaptation of Modified Gamification User Types Scale into Turkish".
Contemporary Educational Technology 2020 12 no. 2 (2020): ep268.
https://doi.org/10.30935/cedtech/7942
Taşkın, Necati et al. "Adaptation of Modified Gamification User Types Scale into Turkish".
Contemporary Educational Technology, vol. 12, no. 2, 2020, ep268.
https://doi.org/10.30935/cedtech/7942